Assassin’s Creed - Director’s Cut Edition

Assassin’s Creed - Director’s Cut Edition

Overview

Developer : Ubisoft Montreal
Publisher: Ubisoft
Release Date: 9 Apr, 2008
Genre: Action, Adventure, Open World, Sci-fi, RPG


Summary

Assassin's Creed is an action-adventure stealth video game franchise created by Patrice Désilets, Jade Raymond and Corey May, developed mainly by Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. It depicts a centuries-old struggle, now and then, between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The series features historical fiction, science fiction and characters, intertwined with real-world historical events and figures. For the majority of time players control an Assassin in the past history, while they also play as Desmond Miles or an Assassin Initiate in the present day, who hunt down their Templar targets...


Plot

Desmond Miles is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altaïr breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sablé from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altaïr to Novice and tasks him with assassinating the nine Knights Templars, including de Sablé, to regain his former status. Altaïr's quest eventually leads him to face de Sablé in the presence of King Richard I of England warning the King of de Sablé's plot to kill him. Altaïr defeats de Sablé, but with his last words, de Sablé reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altaïr returns to face Al Mualim and struggles to fight through illusions created by the Piece, but eventually kills Al Mualim. When Altaïr recovers the piece, he and those watching the Animus view a holographic map showing where other artifacts are located across the globe. Desmond is pulled from the Animus, and was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling the end of the world in 2012...


Gameplay

While the games are often presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of his ancestors through an advanced device called the Animus. This provides a means of a diegetic interface, showing Desmond's ancestor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.While playing as the Assassin characters, the games are generally presented from a third-person perspective in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack.


Minimum System Requirement

OS: Windows® XP/Windows Vista®
Processor: Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ 
Memory: Windows XP: 1 GB RAM / Windows Vista: 2 GB RAM
Video Card: 256 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher 
Hard Disk: 8 GB available hard disk space

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