The Lord of the Rings: The Battle for Middle-Earth

The Lord of the Rings: The Battle for Middle-Earth

Overview

Developer: EA Los Angeles Publisher
Publisher: EA Games
Platform: Microsoft Windows
Release Date: December 6, 2004  
Genre: Real-time strategy


Summary

The Lord of the Rings: The Battle for Middle-earth is a real-time strategy video game developed by EA Los Angeles for Microsoft Windows. It was released in December 6, 2004 and is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.


Gameplay

The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous "resources," which are produced inexhaustibly in dedicated buildings. Four factions on two sides wage the War of the Ring: Representing the Free Peoples are the horse-lords of Rohan, and Gondor with its forges and battlements. The Forces of Darkness are the fighting Uruk-hai of Isengard, and Mordor's orc hordes, bolstered by Haradrim, Mûmakil and Trolls.


Minimum System Requirement

OS: Windows XP, Windows 7
Processor: Intel Core2 Duo L7500 @ 1.60GHz / AMD Opteron 265
Video Card: Intel HD Graphics 6000
RAM : 256 Mb RAM
Disk Space : 6 Gb Free
Directx Version: DirectX 9

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